A web of short mobile games. Each game builds one real work competency.
8 clusters32 core skills4 levels90 sec per game10 industries
The web at a glance
Tap a circle to focus on it. Tap it again to go back.
Competency Web32 core skills for every employee
The black hub appears first, then the 8 circles grow out around it. Pick any circle to see its 4 skills.
How it works
Four steps. That is the whole system.
A manager can repeat this in one breath. A player learns it in one round.
01
→
Pick a role
Choose the job. The right skills load at once.
02
→
Play a 90 second game
One game, one skill, on any phone.
03
→
Prove the competency
The score is proof, not just points.
04
See the gap map
Managers see who is strong and where help is needed.
The 4 layers
Same core. Made specific, layer by layer.
Start with skills for everyone. Then add the job, the level, and the industry.
1
Universal Core · for all staff
32 skills in 8 clusters. The centre of the web, for every employee.
CommunicationThinkingTeamworkDigital+ 4 more
2
Job Families · 8 families
Each family adds 4 skills for that real job.
Sales and ShopsSupportFinanceHRDeliveryTechnical Trades+ 2 more
3
Leadership · 4 steps
New skills at each step up. Nothing repeats.
Self LeadTeam LeadManagerSenior Leader
4
Industries · 10 overlays
Only the story and words change. The game stays the same.
RetailHealthEducationBankingConstruction+ 5 more
Levels
Everyone climbs the same 4 steps.
Clear levels make progress easy to see and easy to reward.
Level 1
Basic
I know it. I can do simple tasks with help.
Level 2
Working
I can do daily tasks on my own.
Level 3
Advanced
I can handle hard and new cases alone.
Level 4
Expert and Coach
I set the standard and teach others.
What a game trains
Know it. Do it. Master it.
Three kinds of growth. A small set of game types, so players learn the controls once.
K
Knowledge
What you know. Facts, rules and steps.
Duel QuizMemory MatchSpot the Fact
S
Skill
What you can do, in a safe practice scene.
Branching StorySort and SequenceFix ItTime Trial
A
Ability
How well you adapt when things change.
Pattern ShiftMultiplayer ArenaResource Dilemma
Built to be shared
Every result is made to travel, so players bring new players.
Challenge a FriendTeam LeagueWhatsApp Result Card
Phase 1
The first 12 games prove the whole web.
All 8 clusters, all game types. After these, new games are new content, not new code.
Technical Skills · Separate Page
Technical Skills. Proved step by step.
For hands on jobs, trades, and TEVTA style training, all around the world.
6 branches5 steps per trade80 / 20 base and local rules
The technical branch
Technical and Vocational Skills
For hands on jobs, trades, and TEVTA style training, all around the world.
T1
Mobility and Vehicle Operation
Bike and Scooty RidingCar DrivingDelivery RidingForklift and Loader BasicsFirst game built: Ready Rider
Pre ride checks, controls knowledge, road signs and hazard spotting, safe speed and distance judgement, basic care and daily inspection.
T2
Office Technical Skills
TypingComputer OperationData EntryOffice Software
Typing is fully measurable in the game: speed, accuracy and rhythm. Plus file care, email and document basics, spreadsheet entry accuracy.
T3
Electrical and Mechanical Trades
ElectricianSolar TechnicianMotorcycle MechanicAuto MechanicHVAC and RefrigerationMobile Phone Repair
TEVTA style trades, each taught through the same five part pattern below.
T4
Building and Workshop Trades
PlumbingWeldingCarpentryMasonrySteel FixingPaintingCNC and Workshop Basics
Same five part pattern, with extra weight on Safety First and Steps in Order.
T5
Production and Machine Skills
Machine SetupMeasurement and FittingPacking and AssemblyDefect Spotting
Accuracy always beats speed: a time trial only counts when the quality check passes.
T6
Food, Care and Personal Services
Cooking and Kitchen WorkTailoring and StitchingBeautician WorkHealth Care SupportHousekeeping
Same five part pattern, plus hygiene steps where the trade needs them.
Every technical competency follows the same pattern
1
Tools Knowledge
2
Safety First
3
Steps in Order
4
Fault Finding
5
Quality Check
6
Green and Tidy Work
One pattern, every trade. That is how we build fast.
What a game can prove, and what it cannot
Fully proven in the game
Typing speed and accuracy, tool knowledge, hazard spotting, and step order can be measured on the screen.
Ready for the practical test
A game cannot prove balance on a bike or a real weld. It makes the learner ready, and the client or institute does the short practical test.
Country rules come later, as a small add on
80%
Base Game: Universal Skill
True everywhere.
20%
Country Rules Pack
Local signs, laws and standards. Built per client.
We do not go deep into country rules now. We add them later, per client and per country.
Cross checked against the world’s leading frameworks
Technical QA pass: cluster structure, KSA model and levels checked against WEF, ESCO and O*NET. Trade pattern checked against UNESCO-UNEVOC and ILO vocational guidance, City & Guilds practical assessment practice, NICEIC electrical safety, and WHO health and safety guidance. Where sources differ in wording, this page keeps the simpler shared idea and does not copy any one system.
WEF Future of Jobs 2025ESCOO*NET KSAUNESCO-UNEVOCILOCity & GuildsNICEICWHO
Illustration sources: all six scenes on this page are by unDraw (open licence: free for personal and commercial use, no attribution required), recoloured to match each card. Scenes: On the Way (delivery rider), Workspace (typing at a desk), Car Repair (mechanic), Construction Workers, Factory, and Cooking.